Rock creation workflow using subtractive voxel sculpting as a starting point


Hi guys, I just finished a tutorial on how I sculpted, surfaced and textured this rock:

This final asset is a low-poly (4000 tris), I’m rendering here it in Marmoset Toolbag realtime.

I used 3DCoat as a starting point then work more surfacing in ZBrush and finally texture and normal baking in Modo.

Here is the tutorial video link:

Any feedback is welcome.