Hi I have a Robot character in Maya, where I have the mesh constrained to the joints. I’m not binding any skinned mesh’s. I’m new to motion builder and I can’t quite figure out how to do a character like this in Motion builder. I’ve been thur a number of tutorials but have not seen anything like this yet.
My second question is we have a bunch of .BIP files from Max, is there a way to convert or use those in FBX.
Any help would be appreciated. Thanks.