I’ve been working on this one piece for a while, but it seems as though the rigs in the project have gotten to heavy on the history attached to them that it makes Maya so slow its unusable, when i try and make Maya play at real speed or even just scrub the frames, it skips frames making it impossible to finish the project. I know its a rig issue because earlier in the project I imported new clean versions of the rig and copied all of the animation over to them from the slower rigs it ran fine, until now. Though that process was a real pain I was wondering if there is something im missing or anything I can do to get Maya running back at normal speed.
If it helps at all im using Maya 2017 and the CG Ray Rig and Mary Rig.
Rigs running slowly in maya 2017
alanimation
#2
if copying to fresh rigs worked, I’d just do that again. If you use something robust like studiolibrary (free) the animation transfer process is pretty painless.