hello everyone ‘’ sorry for my bad english ‘’
this is my first participation in this forum and I thank all the participants for their support and helps!
in fact im using Maya for 6 months
and until now and due to many tutos that i can find on the Net i could learned lot of thing. and since this moment I had never ask a question because I prefer to find solutions all alone. .but today i have a doubt concerning success of an animation which I prepare. now I create models for this by using Maya with mudbox.and to improve my work I smouth my model and I send it to mudbox wich result a satisfactory reslt but with much of details. then I import it on Maya with much of detail and vertex, and we know all that working with much of detail is so painful. and what confuse me is at the time of the rigging of the face of this model would i have problems or difficulties ? because the majority of the tutos that i viewed make the rigging without smouthing? in other words. is the rigging of a face is easy with a model which contains too much of detail? does there exist a method which can make it easy? or I must make the rigging on a model with few detailed?
your advices are so precious in this step
Thank you so mush
i was sure that there is a way to make things more easier cause rigging with lot of vertex is a Hard mission … thank you brian you saved me from lot of work i was going to do !:applause: