Hi everyone.
I’m trying to rig the ulna and radius bones in 3ds Max to simulate how they move in real life. Like in this video http://www.youtube.com/watch?v=DsjFkk6Nuzo
Basically the position of both bones is fixed towards the humerus but not the rotation (the ulna is not supposed to rotate but I can live with it rotating
), and they seem to be linked to something (a helper most likely) at the other end.
Some guys suggested that I skin the two bones mesh to a single bone in a bone system, that way I have the illusion that it’s working, but that’s not what I’m after. I have to admit that rigging is not my strongest specialty but I have to do this one.
Any suggestions?