Hey there,
I’m fairly new to 3ds max and i’m trying to make a good rig for a self made mesh bone structure.
The problem i’m having is the realistic rotation of the spine. I have a botSpine controller (Ngon shape) which controls the movement of the spine, the pelvis bone is parented to it. So if i move the botSpine controller, the entire upper part of the body rotates with it (as expected).
What i want to do is make the next bone in the spine chain rotate a bit faster then the previous one.
I made a wire parameter connection from my botSpine controller to the first bone in the spine linking the Z-rotations together. But i just can’t seem to make the next bone in the chain rotate faster:( I’ve tried several mathematical calculations, but all that does is make an offset in the rotation from the start, which i don’t want.
Does anyone have any experience with this?
Greetings,
Charriej
