Hi everybody,
I’ve put together a little film showing some of the rigging process in Maya. I had approximately 3 weeks to rig the two character, plus all the props. It was a bit tricky to get the head switch to work keeping all the blendshapes etc. functional. The solution was to layer the main squash and strech on a low res mesh, and then drive all the facial blendshapes on a high res with a wrap deformer. I would be more then happy to answer any questions you might have.
[VIMEO]61904692[/VIMEO]
You can find the full film here:
http://forums.cgsociety.org/showthread.php?f=154&t=1125223