Hi,
I´m currently trying to rig a frogs tongue and kind of hit a brick wall again…
What the rig should be able to do:
- Have a rotation Control at the beginning of the bone chain, that controls the overall rotation of the tongue.
- Have a control object, with which I can make the tongue grab things by using a link constraint or something like that.
- That control object should also effect the overall stretching of the bones in the chain.
What I tried so far:
- Set up a bone chain with helpers at each bone.
- position constrain each bone to its helper.
- position constrain the helpers in the middle each to the first and last helper and then weigh them to keep their original position.
- setup look at constraints for each bone, looking at the next bones helper in the hierarchy.
This gives me the ability to stretch the bone chain evenly by grabbing the last helper and moving it around.
The bones follow the orientation correctly, but now I can´t figure out a way to control their rotation, because of the look at constraints.
I´ll try to record a video of the process if you need more information…
