Hello,
I’m pretty new to animation/modeling in general. I’m trying to create a character based off of Wheatley from Portal 2 (basically a robotic eyeball). All I’m trying to do at the moment is to get the pieces of the eyeball moving moving together but slightly out of sync to add some character to it (it consists of a iris (partial sphere), upper and lower eye lids, and a ring around the edge. All of the pieces involved have the center of rotation in the center, so I’ve been moving them with a simple rotation.

What would be the best tool to use to make these items move together? (I’ve tried binding everything to a skeleton/ IK handle and making it a softbody, as seen in an antenna rigging tutorial, with no effect). Any thoughts/resources for further learning would be much appreciated!
~Jester
. However I’m still trying to get all of the pieces (iris, set of eyelids and outer ring) to operate together. So that when prompted with a target, the iris starts moving first, followed by the eyelids a few frames later, followed by the ring. The closest thing I have found for this is applying a softbody property to an IK handle, as shown in a tutorial about making a dynamic antenna(
so I’ll just use the graph editor to offset key frames for now. Thank you and nice website that trex is awesome!