Hi all, I have encountered some problems in my foot controls as it is a two-toed rig and hence there is problems especially for the Ball Roll.
Hoping to have some advices.
However, I am only able to upload the Skeletion Rig and hence will not be able to show the model, please do seek for your understanding…
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As it is a two-toed model, I have tried using IK for almost all the joints in the leg, until I have found out that there is a problem with the Toes. If you would take a look at this pic: Foot Ctrl,
no matter how I rotates or tried to change the overall hierachy, the Toes (Joints without the IK handle) would rotates whenever I tried to rotates my Foot Ball Group.
Even so, I have noticed that the Joints will be ‘forced’ to push forward as I rotates the Ball Group. -
I am also trying to make it into a Stretchy Leg. By the way, I am using the 2 Locators and 3 nodes (Distance Between, MultiplyDivide and Condition) method and it is not working as the Second term values is smaller than the First Term value.
Initially, I thought I may have did it wrong, but much after trial and error on my part and some serious checking on my steps, the results remains the same.
Firstly, either the Joints are able to stretch but the others joints (Toes etc.) they are still demonstrating the ‘pushed’ effect as I am rotating the Ball Group and at times, the IK Handle (Thigh to Ankle) will be off - not sticking to the Joint.
I have uploaded the .ma file in case if I am not very clear. MA file
Greatly appreciate for any advices and help given.
Many thanks in advance.