Rigging problem- Second controllers follow the mesh when I used blendshapes


#1

Hi,

I rigged the character facial. I use blendshape and second controllers on his face.

Both of them can control the face, but I have a question that*how to let second controllers could follow mesh when I used blendshape.

Second controllers did not follow the mesh that is not easily for animators to do animation.

If someone can help me would be great. *(Video tutorial is perfect.)

Thanks


#2

Hi

Create a rivet where the control is and parent the control to the rivet.
Regards,

[i]Prem

[/i]Blog
[VehicleRig](http:// www.creativecrash.com/marketplace/44706)


#3

Interesting method, so if you wanted to deform the face with that control, you would have to hide the original face mesh and make a second face that is deformed by the rig AND the rivet but is itself NOT controlling the rivet? Is that how it works or is could it be something easier? *


#4

Note that most (all?) methods of making transforms follow blend shapes require Maya to read the output of the blend shape, eg. to calculate a geometry constraint.* This prevents Maya from using GPU override on the mesh at all.* It also tends to significantly complicate a rig and can slow it down in other ways, like reducing EM parallelism due to having more dependencies between things that could otherwise happen in parallel.* I try to avoid it.