hello guys, here is my problem while trying to rig two bones for XNA export:
I must have a root bone where all secondary bones should be connected, i have two objects skinned respectively to Root_Bone and Anim_Bone (bones are connected for xna export with my_connection_Bone, freeze lenth is off BTW), i want the Anim_Bone to go from left to right and the root bone to stay put. Problem is my Anim_Bone is always rotating while moving on Z axis, is there a way to prevent the rotation.
THX very much in advance
ps: i tried a rotation constraint but the anim-Bone is still popping.
Rigging problem for XNA in Max2012 64 bits
Pickman
#1
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