Hi all,
I’m wondering if anyone has any advice or links to a good tutorial on the best way to paint weights for a long polygonal skirt (it goes below the knee to about mid-shin).
The thing I’m really struggling with is that I don’t seem to be able to weight a polygon to more than one bone, so it deforms more like a pair of trousers - the middle of the skirt tears during a walk cycle. I feel that if I could paint the front of the skirt to be partially influenced by both knees it wouldn’t tear, but I could be wrong as I haven’t had an opportunity to test.
The other thing I’ve been considering is adding extra bones to the rig so the dress could be weighted to those.
If anyone has any good advice or links I’d be really grateful - I’ve had a google but can’t find anything Maya speciific, closest thing was a few tut’s for Blender.
Thanks in advance for any advice.

