Hello all,
I’ve rigged a foot and leg model’s bones to Lightwave bones. (all on separate layers) and so far it works good. The issue is getting a skin model (also saved on another layer) to interact with all the bones, so that deforming any of them end up deforming the overlying skin as well.
Here is the foot and leg with the skin:

Here is a look at the bones and LW bones working fine:

And now the skin layer screwing up once it becomes set use the bones:

I’m using LW9 and the problem only comes in when I set the bone properties tab for the “Skin” layer to use bones from the null object labeled “base.” Essentially once the skin is set to use these bones, it just gets thrown out of whack and stays that way.
The bone hierarchy is on the null object “base” and the actual foot bones are individually set to be parented to the rigged bone they should correspond to. I’m trying to set the skin to be deformed by the bones as a whole, that way a movement of the leg would deform the part of the overlying skin for the leg itself.
What am I doing wrong? I’m fairly new to rigging, but I’ve referenced a few tutorials on the LW website and I’ve purchased Dan Ablan’s “Inside Lightwave 9” book, but it doesn’t seem to have anything specific for this kind of rig.
Thanks.