Hey everybody,
While working on my first rig in maya i’ve encountered a strange problem. I have a model of a cat which I’m trying to get to walk. The joints and skin weights are done, then I started adding the IK handles. The first three legs work fine, but when I add one to the last leg two of the joints move. Deleting the history of the joints doesn’t work and when I delete the history of the mesh it ‘unbinds’ the mesh and the joints. What should I do to stop this from happening?
Also, when I try to add controllers to the joints and I parented them, it deletes the connection between the joint and the previous one. Am I forgetting something?
All help will be very appreciated!!
P.S. English isn’t my main language so I’m sorry for any errors 