Rigging Eyelids through Pose Morph in Mixing (Rotational)


#1

Hi,

Hi. When I rig the eye lids through pose morph using the relative mode, it has this linear transition.
I thought the way to solve this is to use the rotation mode like using joints to rig the eye lids.
The problem is I can’t seem to figure out how it works.

It has this yellow line that corresponds to the values you input but no matter what combination I try, it does not seem to rotate properly.

Please see attached file for reference.
Scene File

P.S. For those going to recommend using the joints, I already did. It works. I just want to try it using the pose morph for future projects.


#2

Hi Bentraje,

the rotational morph will not work if you have an “absolut” target (marked with an A in the poses field). Just drag and drop your desired morph into the mixer and choose no (for relative). Now select 2 Points or 1 Edge and hit the coresponding button for it (in the rotationfield) to set an anglepoint. You are now free to change the position and rotation of that anglepoint in the rotation field.

Hope that helps!


#3

Hi Bentraje

Here in this video I made your see the process that Torsten mentioned . Watch from 15.05 onwards.

https://www.youtube.com/watch?v=u8b41RKR4-c&lc=z12pgrn5mtzlet4cc223v54h3rupilnx004

PS: Had a look at your file, nice work by the way. I manualy adjusted the rotation settings as from edge or point messed things up for some reason.

Dan


#4

Hi. Thanks for tip! So that is why it is not working. Should be relative rather than absolute.

@Rectro

Thanks! Looking at it at the moment. Thanks also for checking the file. Although I’m not sure this method will work if my eyes was a bit huge. I guess it will eventually intersect. By then, it would need another correctional (?) pose. But that is for another day :slight_smile:


Need some animation and modeling insight
#5

Im in r18 drag n drop dont seem to work for me, doesnt just selecting your morph and choose a different mixer type work for you?

Dan


#6

Hi Daniel

nice video…but i have to correct you! It is not A to B in points or edge mode. The created yellow line is the direction in which the x axis (rotation axis) is aligned to!
in your file i get a linear morph as before…1. because in the advanced field is a target, that means the system changes to absolut not relative mode.
2. you have to create a horizontal line for the eyelid not a vertical.


#7

Drag n Drop works fine here…you can change the mode from absolut to relative by clearing the target in the advanced field and vise versa, but rotational will not work in absolut mode (as far as i know). :wink:

Edit: when i say mode i´m not meaning the mixer type, i´m meaning the type in the posesfield marked by a A for absolut and the circles/target for relative.


#8

Thanks for the correctioin, Il put that right in the video, shame there was no visual aid in the manual on this subject.

Dan