Hi,
Hi. When I rig the eye lids through pose morph using the relative mode, it has this linear transition.
I thought the way to solve this is to use the rotation mode like using joints to rig the eye lids.
The problem is I can’t seem to figure out how it works.
It has this yellow line that corresponds to the values you input but no matter what combination I try, it does not seem to rotate properly.
Please see attached file for reference.
Scene File
P.S. For those going to recommend using the joints, I already did. It works. I just want to try it using the pose morph for future projects.

