I am having a really hard time trying to figure out how to rig a cartoony face.
What I am trying to find out right now is how to make mouth controllers that follow the mesh when using blend shapes?
In the setup I am working on right now I just dropped some cluster controllers inside the group I am deforming with my blend shapes. So when I set up some shapes, the controllers follow but stick to their places when I am trying to move them in animate mode.
(Here is the file: http://cl.ly/35242n2y3Q0r )
Do you have any idea how to make this work, or can you show me an approach people use normally for this task?