hello everyone, this is first forum ever, i wan t to get straight to the point, i recently rigged a character eyes using the digital tutorials “maya in production” bundle the problem Ive run into is the eye clusters don’t deform properly ( double deformation ) after i scale my model down! once i move my eye control the eyes skin pop out… i have a global control and ive tried to parent the cluster to it, Ive even tried a scale constraint …in fact ive done all i know and i cant fix it, secondly i noticed when i rotate the back control i run into the same problem, ive read about clusters and i was told to group the cluster under the object it deforms and that’s my model node, i did that and moved my global control my first problem was the eye cluster didn’t move, the second was i still had double deformation after scaling how do i fix this?
rigging and other challenges
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