Ive attempted rigging in 3ds max before, by using biped and , seperetly, the bones system, im not animating im only posing for stills. I have created an artist dummy model and im needing to rig this character so that the limbs will move as in a true dummy, and not deform the balls that pose the joints.
As im very new to all this can someone atleast point me in the right direction or give any useful tips, as i type i am scouring the forums and faq’s and tutorials.
many thanks 