Hi,
I’m having some trouble rigging a mechanical spider leg. If you look at the screen attached, that’s how I’ve done it now to get my desired look, motion and control over the leg. However, the problem is now I have to keyframe and sync two parts of the spiderleg. Making the whole leg one ik or a cross stiched ik doesn’t give me what I want.
Does anyone have any tips on how I can get this maneuverability with just one control (like only the ik ctrl), or at least in a more effecient manner? I’m out of ideas. Something like determening ik-influences per joint, or I don’t know really, anything 
In the zip-file I’ve linked to there is a playblast of how I want it to look, and also the .ma scene. It’s kind of hard to describe with words.
thanks a lot!