Actually what I have done before is creating skelegons in modeler using the hinge geometry and rotating it 90 degrees so that it’ll align correctly once rigged in layout.
Step by step:
- create skelegons using existing geometry as the basis.
- assign weightmaps and bones accordingly to the control surfaces.
- load object into layout.
- convert skelegons to bones and record piv rotation.
No need to rest the bone or alignment correction at all as the bone is already perfectly perpendicular to the hinge (remember it was created from the hinge geometry in the first place).
The best part is you don’t have control surfaces as separate objects in layout, and certainly no need for extra nulls to parent them!
But hey, if it works for you, maybe I’m missing something too!