Hey guys!
I’ve just started rigging a character whose neck and spine hunches over slightly. To get better deformation later down the line, I curved the spine joints to stay centre of the mesh, but when applying the twist the sections of the torso twist at the angles of the joints as opposed to straight along one axis.
Nothing technically has gone wrong with the rig, but I would like some way to keep the sections of the mesh all twisting at the same angle if at all possible.
All joints are oriented correctly and I’m using Maya 2015