Rigged Maya to Max


hey guys,

so I just downloaded this rigged character for a student and I want to convert it to be able to animate in 3ds Max
I’ve tried using the “send to 3ds max” function and exporting it to FBX but I lose the Rig information such as constraints and skinning when I import into 3DS max.

is there a method where I can preserve the rig and be able to instantly work on animating the character without re doing the rig in 3DS max ?