Revert object from editable to primitive C4D


#1

Hello, I am new here, could you please help me with an issue

I’ve searched all the web and youtube and found nothing.

It’s possible to revert an object to primitive after make it editable

Please help, I am lost

My software version is: Cinema 4D S24


#2

Control/Z if it was a recent change, otherwise there is no going back.


#3

Ok, thank you, hope newer versions come with this option


#4

Why would you want it to? Think of it in the same way as flattening an image in Photoshop, or outlining all your type in Illustrator. It’s a single, destructive step that has the advantage of radically simplifying your scene, and in the case of C4D, giving you new options for deformation.

Ways to mitigate this destructive workflow include: Current State to Object (which copies the selected objects and then makes them editable; duping the objects and then tucking them away on their own layer for future use; or just saving your project incrementally.


#5

I agree, but Blender lets you work with the model in both object mode(primitive in C4D) and editable mode with just a press of tab key.


#6

in Cinema you can use Correction deformer to edit parametric object without translate it to editable.


#7

atif_123

I agree, but Blender lets you work with the model in both object mode(primitive in C4D) and editable mode with just a press of tab key.

Blender doesn’t even have parametric objects like Cinema 4D, i am not sure what you are talking about.

In general, the new capsules support a non destructive modeling stack approach with unconverted objects.


#8

Blender does have fully parametric objects both mesh objects and curve objects which are available through Geometry Nodes. These procedural objects can carry vertex maps and attributes which can drive modifiers values in the modifier stack just like any other object.

So not a lot of difference to C4D’s Scene Nodes approach when all said and done.