Retopology problem


#1

Hello all,

i am trying to retopologize a head model using topology brush for control.
It was all good, until i came up to a point where when i create polygons, some of the old ones disappear just like the ones in the image in the link below. Any ideas what might be the problem?

http://s24.postimg.org/3xqbisqol/image.jpg

Thanx in advance.


#2

not sure maybe try and move the points on the ones that came up missing.
moving them may make them re appear.
make sure there connected and only 4 points for 1 quad,
move the points and look and see whats going on.
make sure you dont have 2 points over lapping


#3

Thanks informerman for your advice. I finally stopped retopology when the polygons started disappearing , and imported the model in 3ds Max to carry one retopo from there. There i realized that there were some holes really small (especially around the eye area ) that were too small to see in Zbrush, and kind of hidden because of their position on the model. So maybe that was the problem.Anyway i am almost done now the retopology in 3ds max, so it is all good.

Thanx again for your time :slight_smile: .


#4

Thanks informerman for your advice. I finally stopped retopology when the polygons started disappearing , and imported the model in 3ds Max to carry one retopo from there. There i realized that there were some holes really small (especially around the eye area ) that were too small to see in Zbrush, and kind of hidden because of their position on the model. So maybe that was the problem.Anyway i am almost done now the retopology in 3ds max, so it is all good.

Thanx again for your time :slight_smile: .