So I’m trying to make a weapon for a character in dota 2, the requirements have 2 different lods one at 500 tris the the other is at 350 tris. I have made the weapon in zbrush I’m just not sure the best way to do the retopology on the weapon. I have access to topogun, I’m just not very familiar with it.
Retopology for weapons in games
moneytakea
#2
Whatever gets it done honestly, are you familiar with zBrush’s built in retopology tools ? I personally use 3DCoat because I love its retopo tools. You could GULP try using zRemesher to get something as a base and then clean it up as well if you want to take the lazy out.
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