Hey there -
I recently updated my softimage resource listing website
please give it a visit, there’s a lot to discover there.
-ray
Hey there -
I recently updated my softimage resource listing website
please give it a visit, there’s a lot to discover there.
-ray
Still an invaluable resource for us all…
Thanks for keeping rray.de up and updated!!! :buttrock:
[size=2]You’re all very welcome!
I updated some of my plugins today, available at [/size][size=2]rray.de/xsi[/size][size=2] (type claus in the search box)
[font=verdana][size=3]Banty’s light rig import
Peek
add v1.0 - Sort of a “smart” CenterSelection. Aligns current viewport camera depending on current selection:
** 1 or more polygons selected: centers selection, moves camera to make it look directly at the polygons from above (aligns cam at average polygon normal)
** 1 point selected: centers selection, moves camera to make it look directly at the point from above (aligns cam at point normal)
** 2 points selected: moves camera to make it look “through” the two point (moves cam to the closest point on the line going through the two points)
** 1 edge selected: same as 2 points: moves camera to make it look “through” the edge (moves camera to the closest point on the “extension” of the edge, targeting the edge center.)
** camera selected: makes camera look through other camera (and matches interest)
** light selected: makes camera look through light (and matches interest if has any)
Physical SSS Mod
-Working mod of the defunct factory physical SSS. This one works with an old fashioned light list, also in addition exposes some previously unexposed parameters in the rendertree like scattering, absorption, IOR and scale.
have fun with da stuff
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