reseting the mesh


#1

is there any way in mudbox that you use a brush to repair, the displacement?
in Zbrush you can save a morph, the original mesh, and then if you add to much or to little you can use a morph brush to set that part of the model the same way as you started paiing,
do we have something like that on mudbox?


#2

use layer and the mask brush… :wink:


#3

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