hi everyone,
i want to start to write simple plug-ins instead of mel scripts for maya, i read the maya’s help page, however i am not clear about my requirements. I am a newly graduated comp eng and i have a programming background however i dealt with mostly java and unfortunately not the comp graphics. I have some C knowledge and for Maya plug-ins I will use C++.
On help page of Maya it says i need MS Visual Studio.NET 2003, however i have 2005 version, in addition i wonder whether or not i need an extra C++ compiler. i have never used MS .NET and i want to know what i have to do to be able to start plug-ins without any problem, that is, what settings should i perform(environment variables etc.),what should i set-up, compilers, editorss, any toolkits???
I will be very grateful for any help, thanks a lot…
requirements for Maya plug-in programming
hi there,
basically you just need the compiler/IDE and a Maya installation with devKit. It’s recommended to use VS .Net 2003, but there shoud be no problem using 2005/XPress. There are some useful threads regarding this topic in the highend3d.com Maya API forum (e.g here).
Another sollution, can be found here, the only problem is that the mentioned VC 2003 Toolkit afaik is no longer available at the MS website. I heard some that its now included in the .Net SDK, but I didn’t check that out.
If you use .Net you would like to Install the Maya project wizard, which automatically creates a basic code/file structure for you. After this you should be ready to compile maya plug-ins without.
Check out some other resources:
http://www.robthebloke.org/
www.ewertb.com (offline, use internet-archive.org)
http://www.comet-cartoons.com/3ddocs/mayaAPI/
have fun!
felix
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