Hey Guys! Just registered today!
So I’m caught in quite a bind. I’m attempting to light up a chef’s hat from the inside, so you can see the outlines and glow of the bulb, while the hat still retains some of its definition. I’ve been working on this for about a week now, and I’m still having tons or troubles trying to get this quite right. I’ve posted an image of what the reference hat ought to look like (it’s 2D), along with what I have thus far. I’m not so concerned with the lighting of the actual hat just yet, but if there are other tips anybody could give me, that would be splendid!
In terms of scene information, the hat is a simple Lambert with just a dash of transparency, so one may see through the hat to the light bulb. The light bulb is a phongE with some slight Incandescence and glow. Inside the bulb there is another small sphere with another phongE, only white on its glow. The scene consists of a backdrop, three area lights, and a directional for just a touch of light. I am rendering in Menal Ray with FG(128 Accuracy). Anything else I left out?


