Hi all!
I’m trying to figure out how to create a shader in Maya 2011 x64, which will give me the equivalent of adding an “inner shadow” to a layer in Photoshop. I have a texture for the model which I’d like to show through the shader, and I’d like the shader itself to be a soft gradient - strong on the edges and softening to nothing towards the center (where the “underlying” texture would show through). The model that the shader attaches to is animated, so I need something that will change with the changing silhouette of the model.
I thought that I might be able to use a toon shader for this, but I’m having a bit of trouble getting it working. Does anyone know of a way that I can accomplish this look?
Thank you so much! 