Hey, I’m going to be working with MTOR soon, but won’t have it until a point when my character will have to be mostly done. So, simple dumb question:
Does renderman have any problem with tri’s in a subdivision surface?
I’ve encountered at least one program that would ONLY do quads, but tris are really convenient in my model in a couple of places that don’t deform, so I’d really like to use a couple.