Hey, I’m considering using renderman for the scenes that I have to do with my current WIP. The problem is, I don’t get my hands on renderman/the tools for a month.
I’ve been looking for this info, but have had some bad luck finding it.
Basically, what I need to know is:
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To use the MotR tools to render a subdivision surface, do I have to convert the actual geometry? I’ve heard terms like “Renderman subdivision surface” tossed around, but haven’t heard anything about the conversion process or if it’s necessary.
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If I do need to convert, is there a way to make my old subd surface a proxy for it? I’m wondering this because I may start on doing blend shapes before I have the ability to do the conversion.
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I know that I have to use specialized shaders with the renderman artist’s tools, and I know that I can’t expect to hit a “convert button”, but will it maintain the “texture space” of an unfolded model? If I go through all the trouble to paint a texture mape for my dude, will I have to re-paint it later?
Thanks,
Jim