Hi there!
Luckily i can come back to some simple shader-writing now and immediately ran into a few questions…
I’m working on the notorious electron-microscope look and got it looking kinda good already. The problem is - i’m using various noise-functions for color and displacement - and (i think through using shader-space in all the calculations(?)) i’m getting the same look on every object i assign the shader to. The objects are getting deformed later on, so that might help a little.
But in general…how would i randomize the calculation of those procedural functions over multiple objects? I’ve gone through Advanced Renderman-book again, but couldn’t really come up with a solution…
Thanks in advance for any help!
Greets
Christopher