Hello everybody,
I have modeled this washbasin, which is taking some efforts to get rendered correctly.
I wonder if there is something wrong with the mesh or the way I modeled it.
I just made a rough mesh, sub-patched it and then lowered the poly-count by manually removing some polygons, as shown in the following 2 pictures:
[img]http://s14.postimage.org/v4681hcoh/unpatched.png[/img]
[img]http://s13.postimage.org/pbel724d3/patched.png[/img]
In short, I just merged polys and removed the unnecessary points (pic above).
I did this in several parts of the mesh, but carefully. The result is shown in the following pictures.
[img]http://s17.postimage.org/5szmrwdun/panoramic.png[/img]
The mesh has no apparent issues, no disjoint points or double/overlapping polys. Everything seems in order.
Several polys are non planar, but that’s common when you work with sub-patched models.
Once rendered, I got this.
[img]http://postimage.org/image/h0yvrzus9/[/img][img]http://s12.postimage.org/qy9wl22e5/before_tripling.jpg[/img]
I guess that was because of the non-planar polys, so I selected them from the "statistics" panel and tripled.
Here is the render after that. Still, there are lots of issues. Why?!

So I tripled ALL the polys, but still some issues.

As a last attempt, I tried setting the material to double-sided.
After that, the rendering looks correct, as below.

But why do I have to triple my model entirely and make the material double-side (lengthening the rendering time too) to get a proper result?
Maybe there’s something wrong with the mesh, which I inadvertently caused while modeling?
Thanks for yr help in advance.
Giacomo