This looks like a white clamping issue instead of a geometry issue.
Many render engines that render 32 bit colorspace (keeping exposure data intact for EXR/HDR image formats) will try to display this above 1.0 white the best it can on a computer monitor but ultimately looks aliased. In vray/redshft/arnold etc you can clamp the white value to make it easier for the very bright areas to anti-aliased easier. Renderman has this clamp value somwhere but I haven’t used it since RIS20 was released since that was the last reyes engine release.
If you clamp the white to 4.0 or less… even 1.0 clamping will likely soften this brightness stepping you are seeing.
Unless this isn’t the issue. but it looks like unclamped white values. You can check it if you have nuke by opening the exr output in nuke and floating the mouse over the area and seeing what the rgb values report back.