Rendering Fuel only in Fume


#1

Hey,

I have a scene where I have a fuel source (with temp disabled) that ignites when another particle source with temp comes in contact with it.
In the render tab in Fume I tick so I can see the Fuel source. When I render a test frame out in Max I cannot see the Fuel, only the particle system with a temperature setting to it - the fire.

What do I need to do in order to be able to render out my temperatureless fuel source that is visible in my shot.

Cheers

S.


#2

Have you tried adding a light to the fumeFX grid?


#3

I have a spotlight in the scene, I have a standard fume template with a PF Emitter (and Fume Source) and a Simple source as well as a spot light in a 300 x 300 x 300 grid - I just delete the emitter I don’t need.

Not sure why it doesn’t render. It is there in the Fume output window and when it gets ignited you see where it is… just the cold source doesn’t show.


#4

Have you added the lights to the illumination tab in fumeFX though? Its not enough just to have a light in the scene, you need to explicitly add it to the FumeFX grid.


#5

yeh it’s added into the Fume properties (had to check though :slight_smile: )… but it’s there.


#6

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.