What about archiving files etc.? I mean…some things you want in float and somethings need only be 8bit right? Also some contain very redundant data that is easily compressed with a lossless compression scheme (like matte passes etc.)
Does it provide some internal compression for each item and allow for different bit depths per channel or something?
Don’t get me wrong- I’m kind of baffled as to why this isn’t in there as a VERY good option as almost every program I’ve used has some or several “all in one” output format. Besides, if you’re not blessed and have to use AE for certain things they practically require such file types…
I still wish we could choose to between different render engines when purchasing/paying for subscription instead of paying for mr if we didn’t want to but that’s another subject all together…
Maybe Nvidia can turn them around though…maybe…