Render to texture, Seams on the lightmap.


#1

baking in some light maps on a model.

Render to texture, real nice for making light maps, only problem, it goes as tight as possible to the mesh outline, so close it leaves black seams from the unused parts of the mesh, can you make it not go so close to the mesh outline, I don’t want black seams around it, I spent hours painting them out and making it perfect in the diffuse, I don’t want to go back and do that twice when I add a light map, is there anyway to make it leave some space around the map and not go so tight to the mesh, well its more than tight, it actually goes over the edge slightly giving me black seams.

I think edge padding may help but so far its not doing anything yet


#2

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