I’m trying to bake a texture on a model. It is finely mapped and unwrapped…but the problem is this:
when i bake my texture, the rendered texture is not exactly matched to the UVs…in better words the rendered bitmap is a little expanded of each clusters of UVs. so with the distance of 0 i packed UVs it is a big problem because the rendered clusters will interact to each other. how can i tell 3s max to exactly match the rendered texture to the UV clusters?