Greetings. I’ve been expermenting with HLSL shaders, writing and testing them primarily with Nvidia’s Fx Composer. My question is, does anyone have any idea how render text (a string of characters) to a texture? i’m not looking for a step-by-step guide, but any advice or thoughts would be appreciated.
I know how to do it in directx, and have looked at the example in the directx sdk, but i want to do it entirely within a shader. after searching around a bit, i have’t found any info, so as far as i know, it may not even be possible…
Creating and applying textures to objects is no problem, its just the process of rendering text to an image.