Hi guys…I am new here and i am working in a small setup studio and we doing pilot work and i need help…
I have few Questions regarding Render Passes…
How do we take render passes in Maya 2011 while rendering with Mental ray…when i use the passes some come out fine and some comes completely blank.
and what are the render passes we need to take in general…i know its completely depends on wht and how we planning to composite but i want to know the main passes and how we can achieve it.
And how can we take passes for SSS shaders/…
Please help out guys and guide me in right direction if any reference u ppl have, please share here and any free tutorial available on net please help me find one…
Thanks and Regards
Utsav