Ok so this has just started happening lately when Ive started using High-Res (4096 or 8096) heightfields for my terrains from World Machine. Ill render something and it will render fine but then 2 of the CPU rendering lines will jam right at the end, then when I try and close the rendering the program it just crashes. This happens when rendering in Vue 7 and rendering in Cinema 4D using XStream intergration. Here is a screenshot from Cinema 4D when it happens.
See those un-rendered bits in the image they will not render thats it crashed for good. I can minimize the render window and still use Cinema but if I were to try and close the render of stop it its just crashes. When I check taskmanager it still says around 25-40% of CPU is being used by Cinema. I just cant get my head around why its doing this.
Im using Vue 7 Xstream and have 6GB RAM and i7 920, images will render fine and very fast apart from the very end.
Any ideas anyone?