Render Directory Problem


#1

HI,
is there any way to remove this renderlayer sub folder from the render directory?

if i don’t use the maya mentalray inbuilt passes then the renderlayer sub folder isn’t being created. but whenever i add the mentalray inbuilt passes to a certain renderlayer the directory change itself and creates a sub folder of the renderlayer and then a sub folder for the passes.

I simply wants that mentalray pass folder should not be inside any renderlayer sub folder! Instead directly in the project images folder.

Here a image of the problem.


#2

I think if you add a layer tag (<RenderLayer> or something like that) tag somewhere that it would avoid automatically creating a subfolder for you. It’s a failsafe, otherwise two layers would overwrite each other’s master beaty or their passes if they are named exactly the same.

So there’s I think not a total way to avoid adding in the RenderLayer’s name somewhere, but you should be able to take control over where it ends up.


#3

thanks.
But now i’m stucked with another problem.

I have a simple lambert shader. Now i want to connect the transparency attribute of the shader with a small
ui box with a number(integer or float) input option. whenever someone put a number on that input box, the transparency updates accordingly.User doesn’t have to press anything.

now it’s pretty easy if i use a button along with the input box to accept the value. But i cant find a way without the button.

I mean just put a number in the box and transparency update itself nothing more than that.

-cc flag have to be used here but can’t figure out how?