Hi,
I’m stuck on this one. I’ve done some searching but I can’t seem to find the answer. I’d like to render a liquid that is darker where there is more liquid and lighter where there is less. Render a liquid that takes into consideration how much of it there is.

As you can see, the liquid is lighter where there is less in the neck of the bottle, and darker in the middle of the bottle where there is more.
I’m trying to use mia_material but it doesn’t seem to distinguish thickness of the material. Any ideas how to solve this? Something like a transparent SSS material? I tried hooking an sss material into mib_transparency and mib_refract but no luck.
If anyone knows how to render a liquid like this it would be very helpful. In mental ray for maya please.
Thanks.
