Hi, I’m new to the forum. And I take this opportunity to ask you a difficult question about Maya / Mental Ray 2012 because I encounter a problem that for once I can’t find any answer, even after searching all over the internet.
I want to make a mental ray render with alpha channel in a scene surrounded by caustics. To be more specific, I want to keep the elements of my scene and their caustics but everything else need to be in alpha channel. I just want to embed the render in a video later (Tracking 3d, it’s ok for this part). I try to use a useBackground or Surface material in order to project my caustics, like we could do with a shadow (on the wall and the floor). But despite my many tests, I can’t find the right solution.
If you have an idea or at least one clue, I’m interested! Thanks.
Anthony