Just saw this in a blender related youtube video:
Exoside, the developer behind ZBrushs remesher brings his technology to other software packages:
It comes either non-comercial-perpetual (59.9 $), pro-perpetual (109.9$) or subscription (15.99$ for 3 months, or 9.99$ if you subscribe until the end of 2019).
Cinema version is planned for this month.
Not sure if this is exactly the same algorithm as in ZBrush. What strikes me about it compared to other algorithms (I have investigated this for some time since I need a remesher for our own visualization software) is that it is both quad dominant and adaptive. Most quad-dominant remeshers create quads of (more or less) constant size. Unfortunately, this is also true for Instant Meshes and quadriFlow. Quality seems better than quadriFlow in general (you can find a comparisson image here). However, this seems to be slower than Instant Meshes (just judging from available videos and my experience with the Instant Meshes stand alone).
Anyone knows if there is a paper about that algorithm? I couldn’t find anything.