I am trying to add a numeric based stretch to a rigging system I am developing. I’m trying to use the distance away of an object to buffer the strength of all three rotational axis. It has to be a math based solution so an SDK system is useless. Any thoughts? Been playing with the node for a day, looked up tutorials and asked at local meetings, :banghead: and I only have a quarter of a clue. Thanks in advance.
Example of the system would work like so:
The object rotates the joint by %100 when it is on top of it and %0 when its at a distance of 10. The object should control all three rotational axis of the joint. Thoughts???