I recently posted an issue with the Gigatexel Engine displaying low resolution textures. I have since stopped using Gigatexel in the scene I’m currently doing and everything has been fine since. However, since switching from Gigatexel: every time I re-open this scene parts of the mesh are blue where it can’t see my maps. Which means I have to import each map back into the scene every time I want to work on it - this can be a pain in this ass when you have a lot of maps.
My question is: Is there a quick way of relinking maps, like it 3DS Max? Or is there another way around making sure the file remembers which maps i’m using?
I notice the maps re-appear when I turn Gigatexel back on, so I know it can see them. I also tried recreating new materials for each object (with Gigatexel turned off still) and re-applied the maps and saved a new revision of the scene incase it was getting confused, but the same thing happens when I re-open. There also seems to be a lot of textures/materials in the folder for this file for some reason, most of them I can’t see what they are actually doing, plus some are duplicates of the same maps I’ve created with a slightly different name. Could Mudbox be getting confused somewhere?
Any help is appreciated. Cheers