So I have a scene in a student film I am working on that revolves around a campfire… the camp we were filming in didn’t allow large fires on the grounds. because of this, we’re forced to come up with another solution. so i had them shoot all the live action using 1k keno lights to give the characters all a diffuse light to start with, now i want to layer some type of color correction to add the lighting and flickering from the fire.
my idea so far is to multiply a ramp by a random and mask it out with a roto, then lay it over the original footage… i was thinking of maybe locking a camera off looking at a flat grid with procedural flames on it, both color and alpha, then layer that over the original? mind you, im a houdini artist, so shake is all greek to me…
my real question is how would you go about doing this? am i on the right track… at all? is there an easier more efficient? and where can i learn some shake script? thanks in advance guys!